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The game creators forum
The game creators forum





The ploygon counts were simply and commpletely erratic.Īll thats thats simply an unecessary evil.

the game creators forum

Added to that FPSC had the habit of drawing (or calculating)large numbers of world object polygons that should not even exist as far as we mere mortals would logically think - for example if one was close to the world boundary looking towards nothing in the opposite direction to the main level build - even when close up facing a wall with nothing else in the camera view FPSC would still calculate massive numbers of Polygons in the view, or when for example one would look at the level in wireframe mode one could view that FPSC was drawing polygons around corners, in rooms far away with no direct line of sight and as said even parts of a level completly at the opposite side of a level to where the play was situated which in theory and logically FPSC should not be drawing. The original idea was to do this so that one could remove many of the unecessary polygons in a level that have nothing to do with the immediate visible scene in a situation where FPSC had the habit of drawing polygons of segments in particular which were completely at the opposite side of the level to where the player was. No point in them existing if they are not a necessity. Things like metal work, girders, staircases, barrels, crates and anything else one could conceivably move from being segments to entities especially in areas far away or out of sight of the player and only load them just before the player gets to see them. I was more concerned with loading and unloading many of the detail entities and such in a level. When I originally started doing it I said it was not designed in my instance specifically for enemies as that was the case. There is no reason why you cant spawn and re-spawn enemies. I want to do this to again max my fps in an outdoor level. What I would like to know is I would like to use the transparent ceiling for the first floor ceiling( so it would be between the player and second floor snipers.) Is there a way to make the transparent segments destroyable? So the player can fire once destroy that portion of the ceiling thus allowing an unobstructed shot at the 2nd floor enemy. I have snipers set up on second floor balconies and the like. I would like to avoid trigger zones to max my fps.Īlso I obught the transparent room from the TGC store, My "alley" map is obviously outside. Is there a way to spwan enemies when the player is within a certain distance? I have played around with the plrwithn distances for some snipers i have in an "alley" level.

the game creators forum

However in his tutorial he said that it wasn't really intended for characters. I was reading uman's thread about spawning entities on the fly. A few questions for those of you who know more than me about FPSC, which is probably everyone on here.







The game creators forum